dc.contributor |
Dantí, Francesc |
|
dc.creator |
Rivero Martínez, Daniel |
|
dc.date |
2018-01-18T08:51:36Z |
|
dc.date |
2018-01-18T08:51:36Z |
|
dc.date |
2017-01-26 |
|
dc.date.accessioned |
2024-12-16T10:26:03Z |
|
dc.date.available |
2024-12-16T10:26:03Z |
|
dc.identifier |
http://hdl.handle.net/2445/119104 |
|
dc.identifier.uri |
http://fima-docencia.ub.edu:8080/xmlui/handle/123456789/20432 |
|
dc.description |
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2017, Director: Francesc Dantí |
|
dc.description |
With this project I wanted to capture the interest I've had my whole life, and the knowledge acquired during my studies in computer engineering, by the development from scratch of a video game.
The developed video game belongs to the genre of platform games and has a 2.5D perspective, i.e., used graphics are 3-dimensional but the gameplay is limited to 2 dimensions.
To do this I used the Unity game engine and the C Sharp programming language, and the 3D graphics software Blender for the design of the graphic elements used in the video game. |
|
dc.format |
42 p. |
|
dc.format |
application/pdf |
|
dc.language |
spa |
|
dc.rights |
memòria: cc-by-nc-sa (c) Daniel Rivero Martínez, 2017 |
|
dc.rights |
codi: GPL (c) Daniel Rivero Martínez, 2017 |
|
dc.rights |
http://creativecommons.org/licenses/by-sa/3.0/es |
|
dc.rights |
http://www.gnu.org/licenses/gpl-3.0.ca.html |
|
dc.rights |
info:eu-repo/semantics/openAccess |
|
dc.source |
Treballs Finals de Grau (TFG) - Enginyeria Informàtica |
|
dc.subject |
Disseny de videojocs |
|
dc.subject |
Visualització tridimensional |
|
dc.subject |
Programari |
|
dc.subject |
Treballs de fi de grau |
|
dc.subject |
Video games design |
|
dc.subject |
Three-dimensional display systems |
|
dc.subject |
Computer software |
|
dc.subject |
Bachelor's theses |
|
dc.title |
Desarrollo de un videojuego 2.5D con Unity |
|
dc.type |
info:eu-repo/semantics/bachelorThesis |
|