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dc.contributor | Dantí, Francesc | |
dc.creator | Rivero Martínez, Daniel | |
dc.date | 2018-01-18T08:51:36Z | |
dc.date | 2018-01-18T08:51:36Z | |
dc.date | 2017-01-26 | |
dc.date.accessioned | 2024-12-16T10:26:03Z | |
dc.date.available | 2024-12-16T10:26:03Z | |
dc.identifier | http://hdl.handle.net/2445/119104 | |
dc.identifier.uri | http://fima-docencia.ub.edu:8080/xmlui/handle/123456789/20432 | |
dc.description | Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2017, Director: Francesc Dantí | |
dc.description | With this project I wanted to capture the interest I've had my whole life, and the knowledge acquired during my studies in computer engineering, by the development from scratch of a video game. The developed video game belongs to the genre of platform games and has a 2.5D perspective, i.e., used graphics are 3-dimensional but the gameplay is limited to 2 dimensions. To do this I used the Unity game engine and the C Sharp programming language, and the 3D graphics software Blender for the design of the graphic elements used in the video game. | |
dc.format | 42 p. | |
dc.format | application/pdf | |
dc.language | spa | |
dc.rights | memòria: cc-by-nc-sa (c) Daniel Rivero Martínez, 2017 | |
dc.rights | codi: GPL (c) Daniel Rivero Martínez, 2017 | |
dc.rights | http://creativecommons.org/licenses/by-sa/3.0/es | |
dc.rights | http://www.gnu.org/licenses/gpl-3.0.ca.html | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.source | Treballs Finals de Grau (TFG) - Enginyeria Informàtica | |
dc.subject | Disseny de videojocs | |
dc.subject | Visualització tridimensional | |
dc.subject | Programari | |
dc.subject | Treballs de fi de grau | |
dc.subject | Video games design | |
dc.subject | Three-dimensional display systems | |
dc.subject | Computer software | |
dc.subject | Bachelor's theses | |
dc.title | Desarrollo de un videojuego 2.5D con Unity | |
dc.type | info:eu-repo/semantics/bachelorThesis |
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