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Design and implementation of an action RPG in Unreal Engine

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dc.contributor Pujol Vila, Oriol
dc.creator Rodríguez Camprubí, Roger
dc.date 2016-04-18T11:27:10Z
dc.date 2016-04-18T11:27:10Z
dc.date 2016-01-28
dc.date.accessioned 2024-12-16T10:22:23Z
dc.date.available 2024-12-16T10:22:23Z
dc.identifier http://hdl.handle.net/2445/97566
dc.identifier.uri http://fima-docencia.ub.edu:8080/xmlui/handle/123456789/14250
dc.description Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2016, Director: Oriol Pujol Vila
dc.description This report you are about to read is a chronicle of how Iron and Time was developed. Iron and Time is an Action-RPG videogame developed using Unreal Engine 4, a videogame engine from Epic Games, and more precisely with its Blueprint Visual Scripting technology. If you are unfamiliar with more than three words from the couple of sentences above this is a great place to be! Through the report, we will take a deep look into Unreal Engine, we will learn how to use it, what are blueprints, how do we script with them and why did we chose it to develop this game. We will also take a look at the project structure to understand not only how could it be made but also, and more important, how it is actually made. We will also explore some difficulties we came across, including a very critical one (see THE BUG) to finally reach some conclusions about the project itself and its future.
dc.format x p.
dc.format application/pdf
dc.language eng
dc.rights memòria: cc-by-nc-sa (c) Rodríguez Camprubí, 2016
dc.rights codi: GPL (c) Rodríguez Camprubí, 2016
dc.rights http://creativecommons.org/licenses/by-sa/3.0/es
dc.rights http://www.gnu.org/licenses/gpl-3.0.ca.html
dc.rights info:eu-repo/semantics/openAccess
dc.source Treballs Finals de Grau (TFG) - Enginyeria Informàtica
dc.subject Programari
dc.subject Treballs de fi de grau
dc.subject Disseny de videojocs
dc.subject Jocs per ordinador
dc.subject Computer software
dc.subject Bachelor's theses
dc.subject Video games design
dc.subject Computer games
dc.title Design and implementation of an action RPG in Unreal Engine
dc.type info:eu-repo/semantics/bachelorThesis


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