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Matemàtiques a l’educació secundària amb suport d’Scratch

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dc.contributor Muria Maldonado, Sergi
dc.creator Prats Castillo, Iván
dc.date 2016-03-01T11:28:08Z
dc.date 2016-03-01T11:28:08Z
dc.date 2015-06-27
dc.date.accessioned 2024-12-16T10:22:05Z
dc.date.available 2024-12-16T10:22:05Z
dc.identifier http://hdl.handle.net/2445/96011
dc.identifier.uri http://fima-docencia.ub.edu:8080/xmlui/handle/123456789/13749
dc.description Treballs Finals de Grau de Matemàtiques, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2015, Director: Sergi Muria Maldonado
dc.description My interest in educational aspects began many years ago when I was a teenager and enjoyed coaching children in sporting disciplines such as football or handball. I could say that the theoretical strategy classes were my first contact with education. A few years later, at the university, I began to teach tutorials lessons for children. Back then I started considering how to become a good teacher. It was at that time, whilst I was studying didactics at university, when the idea of teaching Mathematics in a pleasant way first popped into my mind. It was a response to my students’ negative reactions every time they faced new content. Since then giving a recreational view to my Maths reviewing classes has been a challenge. I consider that with a suitable approach and the right set of tools everybody can be successful learning how to solve all types of mathematical problems. Throughout the years this idea has become more and more important to me and subsequently it has now turned into a challenge. Therefore the dice had already been cast when I had to decide the topic for this research paper: I will focus on taking recreational and intuitive software into the classroom. I wondered which could be the best way to introduce new mathematical notions to students. How can I do it in the most pleasant way. How can I use new IT-tools. I found the answer to these questions in the programming language scratch. An intuitive programming language that I found watching Frank Sabaté videos: http://scratchcatala.com/divulgacio/creacio-de-videojocs-a-laula/. Since April 2015 I had the opportunity to put into practice all these concepts in a high school in Barcelona during a couple of hours a week. My work was to develop the probability and statistics curriculum to my twelve years old students (2o ESO). I created several scratch programs to explain the subjects of statistics and random processes. After adjusting the tasks to the pupils' needs I have worked with, the outcome should be highly rated due to the fact that we could successfully work the mathematical and digital competences at once. The students who previously were good they continued doing well, moreover those whose results were not the best, got involved and their results have improved significantly. I firmly believe that this should be the path to follow.
dc.format 86 p.
dc.format application/pdf
dc.language cat
dc.rights cc-by-nc-nd (c) Iván Prats Castillo, 2015
dc.rights http://creativecommons.org/licenses/by-nc-nd/3.0/es
dc.rights info:eu-repo/semantics/openAccess
dc.source Treballs Finals de Grau (TFG) - Matemàtiques
dc.subject Didàctica de la matemàtica
dc.subject Treballs de fi de grau
dc.subject Educació secundària obligatòria
dc.subject Ensenyament assistit per ordinador
dc.subject Llenguatges de programació
dc.subject Mathematics teaching methods
dc.subject Bachelor's theses
dc.subject Secondary education
dc.subject Computer-assisted instruction
dc.subject Programming languages (Electronic computers)
dc.title Matemàtiques a l’educació secundària amb suport d’Scratch
dc.type info:eu-repo/semantics/bachelorThesis


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