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Diseño, desarrollo, modelado y animación de un juego con Unity3D

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dc.contributor Pardo Fernández, Àlex, 1991-
dc.creator Mateus Romero, Fernando
dc.date 2015-10-05T12:08:09Z
dc.date 2015-10-05T12:08:09Z
dc.date 2015-06-27
dc.date.accessioned 2024-12-16T10:21:03Z
dc.date.available 2024-12-16T10:21:03Z
dc.identifier http://hdl.handle.net/2445/67133
dc.identifier.uri http://fima-docencia.ub.edu:8080/xmlui/handle/123456789/12052
dc.description Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2015, Director: Àlex Pardo Fernández
dc.description The video game industry is passing through a golden age which has been a long time coming. The sector is approaching slowly to a maturity that can only be reached when some barriers are broken after a long Trial and Error process, resulting in some approaching to the level of older industries with many more years at their backs, such as the cinematographic or musical industry. There have been some facts that are directly responsible of that evolution. One is the constantly growing acceptation of video games in the homes all around the world, and other one is the fresh air that indie teams have bring to the development industry, being capable to take the risk of offer new experiences without be too much concerned of the economical side of the business nor the popular criticism. In that last one sense, the wide offer of free software development tools available to everyone has a lot to say. Unity3D is the graphic engine more used by far in video game development at present, partly on being multi-platform (is able to build applications compatible with Android, iOS, PC, Mac, Linux and consoles) and its free licenses, that are not even limited in comparison with the purchasable licenses. Its use has grown widely in the last three years and statistics don't seem to say that the trend is going to change soon. Moreover, a lot of studios (and not only the independents ones) are putting their money in using Unity3D as their next game graphic engine. With Unity3D Personal (the free license) as graphic engine and Blender as modeller and animator software, this project will start the development of a action-role PC game, creating some basic mechanics thinking in a future full development.
dc.format 41 p.
dc.format application/pdf
dc.language spa
dc.rights memòria: cc-by-nc-sa (c) Fernando Mateus Romero, 2015
dc.rights codi: GPL (c) Fernando Mateus Romero, 2015
dc.rights http://creativecommons.org/licenses/by-sa/3.0/es
dc.rights http://www.gnu.org/licenses/gpl-3.0.ca.html
dc.rights info:eu-repo/semantics/openAccess
dc.source Treballs Finals de Grau (TFG) - Enginyeria Informàtica
dc.subject Disseny de videojocs
dc.subject Visualització tridimensional
dc.subject Programari
dc.subject Treballs de fi de grau
dc.subject Jocs per ordinador
dc.subject Video games design
dc.subject Three-dimensional display systems
dc.subject Computer software
dc.subject Bachelor's theses
dc.subject Computer games
dc.title Diseño, desarrollo, modelado y animación de un juego con Unity3D
dc.type info:eu-repo/semantics/bachelorThesis


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